Its too bad that Pocket Studios decides to give every vehicle from the Falcon to the X-Wing the same mechanics. Similar to Rogue Squadron, the player can control other vehicles aside the Falcon. THQ clearly didn't study other titles from Lucas Arts, Factor Five or even Sega on game design. Then the Star Destroyers would show up and causing me to get blown out of space. Every so often I would get overwhelmed by the wave of Tie Fighters and had to resort to the missiles. ![]() ![]() I always had to save these only when the Star Destroyers appeared since each blast takes out a few targets. However, the player shouldn't have to wait until the larger ships appear so they could use it. Unfortunately, that doesn't make the gameplay easier or better as the missiles are so rare that I hoped the enemies would drop them. Of course, the powerups do get dropped randomly by destroyed enemies. These include a single missile and a shield replenish which restores three blocks of the Falcon’s shields. ![]() Once the green bar becomes emptied you move on to the next level. The biggest issue comes from pushing the B button often to get rapid fire from your lasers. I pushed the B button so much that my wrist started to hurt as you need to do this to hit the targets. There isn't even an option to hold the button down as it only fires one laser at a time. The same thing applies to the levels that has you race through a stage with the challenge being to avoid crashing or getting shot down. You figure a game starring Han Solo, and the Millennium Falcon would be awesome. Well you thought wrong as this is worse than Star Wars Episode 1 the game and every level has the same challenge. The gameplay takes place during the Original Trilogy as the player pilots various ships and performing missions for the Rebellion as Han Solo or Luke. The objective for each stage is to gun down as many imperial forces (mostly Tie Fighters) who’s represented by the green bar at the bottom.
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